Antoine Lelievre

Results 49 comments of Antoine Lelievre

Hello, the issue is on Unity side and have been reported here: https://issuetracker.unity3d.com/issues/reflection-probe-inspector-preview-breaks-whith-custom-cubemap-inspector The fix should be released on most version now, which Unity version are you using?

Hello, Sorry for the long delay. I'm not sure to understand the purpose of a such system, would you mind to explain me in which use case this could be...

That's an interesting idea, but I guess it'd be simpler to inherit the Relay node class to create another type of relay that has a custom behavior?

I'd be interested to see the observable port designed without reflection :) Even though I use reflection to pass the value between ports in the node, it's very fast because...

Conversion needs to be symmetrical because most of the time the type in the conversion can be used in both input and output ports (there is no restriction) and in...

> that a technical caveat or a design choice? It was a design choice I made when creating the package. I'll see what I can do to remove the restriction...

Yes, I know. I mainly use them in Editor or views because there is already so much allocation in the unity editor itself (and the functions that draw fields, etc.)...

It's the built-in implementation from GraphView and I'm not sure I can do something about it, there is not much in the API of the MiniMap: https://docs.unity3d.com/ScriptReference/Experimental.GraphView.MiniMap.html

Currently, it's not planned. But it's possible to do something pretty similar to prefab variants for parameters. If you look at the Mixture variants system: https://github.com/alelievr/Mixture/blob/master/Packages/com.alelievr.mixture/Documentation~/MixtureVariants.md#mixture-variants It allows you to...

Animation flow is not implemented, that's why you don't see it :) > This flow animation is shown seemingly only when using "Step" in the conditional processor. This was more...