Aleks
Aleks
Hey @vasturiano do you have any suggestions how to handle this in 3D? I tried rendering THREEJS point objects in order to improve performance on large graphs, however the "onNodeHover"...
@vasturiano Thanks for your prompt reply. Yeah I'm aware of that and I already looked at that example. However, I was looking into using a single point (https://threejs.org/docs/index.html?q=point#api/en/objects/Points) to display...
Hi @vasturiano sorry I couldn't get back to you sooner. Hmm that sounds like a good idea. I'll test it out it should probably make the experience much better for...
Thanks for making this amazing library! It saved me a lot of time and enabled me to create some features and functionalities that would otherwise be very hard to implement!...
First of all thank you very much for sharing this, can confirm this helped! Second ... could this be added to the official documentation? I feel like this is such...
Btw maybe just to mention I know this might not be a question directly related to react-force-graph but I couldn't really find where the onNodeHover is implemented and I also...
Hi @vasturiano thanks for the reply! So what I'm currently doing is I'm using the [Three.js LOD object](https://threejs.org/docs/#api/en/objects/LOD) to hide nodes when the camera is far away. I essentially have...
Hi @astrit first of all thanks for the great icons package! I wanted to add some context to this issue and confirm that I get the same issue on 2.1.1...
Nice thanks for tip! @Elon-Mask12
Maybe then that part of the graph can also be annotated in the screenshot added to the comment.