aleiby

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I've gone ahead and updated the wiki page above to list supported OpenGL formats for Windows. I would expect GL_RGBA to work. On Linux, I believe we are currently limited...

For lighthouse tracked devices (e.g. Valve Index, HTC Vive) the device config allows you to specify a full matrix for the eye_to_head transform. If you are using a different driver...

Can you provide a small diff as an example so I can be sure to get it correct?

We've added the scripts used to generate these bindings here: https://github.com/ValveSoftware/openvr/tree/master/codegen

IVRDriverDirectModeComponent.PostPresent has been updated to take throttling parameters now. If you set Prop_SupportsAppThrottling_Bool then the per-app settings to control this behavior will start showing up. It is up to the...

This is the behavior when the headsdet is idle (as indicated by the outlined hmd icon). You can override this by setting Video > Pause VR headset while idle to...

You should uses the poses returned by WaitGetPoses for rendering controllers as well (instead of calling GetDeviceToAbsoluteTrackingPose yourself).

Give this a try: https://github.com/ValveSoftware/openvr/blob/v2.2.3/headers/openvr.h#L3497

I just tested this on version 2.0.10 using Index and Chrome and it worked fine. Make sure SteamVR is set as your OpenXR runtime, then also be sure to refresh...

For IVRDriverDirectModeComponent, you can send vsync events by setting the following property: `Prop_DriverDirectModeSendsVsyncEvents_Bool` Then calling VRServerDriverHost()->VsyncEvent with the time in seconds until the next vsync, before returning from Present. For...