Aldrin Mathew

Results 40 comments of Aldrin Mathew

I think you can skip Liquidart for now. I am now busy with my job and also with my programming language @qatlang, so publishing a new version of Liquidart is...

@veganburrito86 I apologise for the late reply. Can you give some more info? If there is no error shown, the addon should be installed. Can you try it once more,...

I think Blender 3.2 might have changed the way addons are installed. Not sure though. Will look into it and update. Even though the issue is solved on your end,...

Thanks. Hope it becomes useful for you one day.

@adamearle I apologise for the late reply as I have too much going on right now. Making the addon work for curves depends on the way blender handles curve data...

I am sorry to spoil the fun, but the addon doesn't work in edit mode. I will have to automatically take you out of Edit Mode, then add the keyframe...

I did some testing on this. Because of the way modes are handled, the addon is indeed working in `Edit Mode`. But just like in `Sculpt Mode` (when dynamic topology...

> While it sounds good in theory, this really doesn't scale well. In order to do this, clangd would need to parse all files in your project, which on large...

@hitrpr ## Fixed Issue in Stopmagic Addon v0.2.0 **https://github.com/aldrinsartfactory/stopmagic/releases/tag/v0.2.0-experimental**

@mamoun86 This can be solved, as far as I know. What linking does is perform the same actions to both objects. As of now, Keymesh operates only on one object....