Albertos

Results 12 comments of Albertos

I see that this is already an old request but the possibility to do this is still not there. I would really appreciate this feature.

- The light component in the editor itself - Manual page: https://developer.playcanvas.com/en/tutorials/controlling-lights/ - Manual page: https://developer.playcanvas.com/en/user-manual/packs/components/light/

I need this feature too. 👍

Disabled scrollbar also keeps appearing for some reason: ![image](https://user-images.githubusercontent.com/52896137/177520407-481d828d-26fa-4e0c-be78-a6af62b551d4.png) And the opposite happens too: ![image](https://user-images.githubusercontent.com/52896137/177521567-7fc91fdb-eb0c-41dd-9803-46c83f5fa460.png)

So basically the animation was started repeatedly causing the animation to stop playing? Would it be an idea to check in the background if this is already the active state...

I'm also running into this problem. It would be nice if this can be fixed, as this issue was created already two years ago.

The issue is basically that I expect that the center of the mass is the in the middle of all collision components when I use a compound collider. So if...

This feature would be useful for me too.

There is no difference between editor and launch when you use a text element on it's own. Then all text is shown regardless of the height of the text element....

Hi @MushAsterion! I know you've done some raycast upgrades in the past. First of all, thanks for that! Maybe you can help me with this as well? Please see also...