sequentity
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A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT
Hey @alanjfs , thanks for sharing this. It looks really cool. Sorry for this silly question, Just learning to compile the project. But could you write some lines about generating...
### Problem Currently, events are designed to fit with pre-existing entities in your game or application. For example, if your game character is an entity with `Position` and `Renderable` components,...
### Goal Provide the means for specifying from where to listen for input, such as a device like the mouse or a Wacom tablet. ### Motivation The example application currently...
A discussion topic regarding the current implementation of the "tools" in the [example application](https://github.com/alanjfs/sequentity/tree/master/Example). - [Download for Windows](https://github.com/alanjfs/sequentity/releases/download/0.1-alpha/sequentity-0.1-alpha-windows.zip)  ### Goal Overcome limitations of the current implementation. 1. Tools are...
A discussion topic regarding the way input is managed in the [example application](https://github.com/alanjfs/sequentity/tree/master/Example) and how it can be improved. - [Download for Windows](https://github.com/alanjfs/sequentity/releases/download/0.1-alpha/sequentity-0.1-alpha-windows.zip) ### Goal Translate input from any device...
### Goal Facilitate management of and edits to events in the 100s-1000s range. ### Motivation I'd like for Sequentity to be your sketchpad for all data in an application, but...
### Goal Organise groups of events at a high level. ### Motivation DAWs like Ableton Live, Bitwig, FL Studio and others enable you to work with a group of events...
### Goal A general-purpose editor of the application data associated with an event. ### Motivation Events ultimately represent your application data, and you typically edit that elsewhere. But sometimes the...
### Goal Faciliate storage and retrival of events in a scratchpad-like area with drag'n'drop. ### Motivation Seeing and playing back events is great, but sometimes you'd like to experiment with...
### Goal Gain an overview of what each event does. ### Motivation Seeing time and duration is great, but some events have a greater impact on your data than others...