alan-wr
alan-wr
@MatthiasMose How can you make environmentSetupScript works? I try it like: 1. create /a/b/c/a.sh file and it's content like: ``` export OECORE_NATIVE_SYSROOT="abc3" OECORE_NATIVE_SYSROOT="abc3" ``` 2, add kit in cmake-tools-kits.json like:...
@bobbrow I see. Thx. @MatthiasMose That's fine.
The original file *tar.bz2 is about 900+M, and after decompress it will get 3.5G. It is fine by decompress it by tar: command line 'tar -jxvf *.tar.bz2_4 -C output'
@jfchenier Thanks for you workaround. But I still get problem. Now I create .vscode/run-cmake.cmd, just same as you and ==================================================== linux-64 - ssh /buildarea/ashi/tmp_ws/z_cmake_failed_prj1/.vscode> /buildarea/ashi/tmp_ws/z_cmake_failed_prj1/.vscode/run-cmake.cmd Usage cmake [options] cmake [options]...
+1, It is better to support environmentSetupScript and then call to cmake.
@jfchenier Typo error run_cmake.cmd from ".vscode/setting.json" And run-cmake.cmd from ".vscode/run-cmake.cmd" file. "_" and "-". Anyway, fine now. Many Thanks.
``` func AddRequiredHelpMessage() { c, flags, err := rootCmd.Traverse(os.Args[1:]) if err != nil { utils.Logger.Error(err.Error()) } if len(flags) != 0 { if flags[0] == "-h" || flags[0] == "--help" {...
@sfspeiser I test it on 1.4.1, it is fine now.