Alain Galvan
Alain Galvan
Here's a few of the tasks that I'm currently working on: # Primary Goals These modules will remain coupled to CodeVR until they can be split into their own separate...
# CodeVR's Vulkan Renderer > The following is the start of some discussion on the Rendering System Pull Request #5. CodeVR's renderer is modeled after a centralized graphics state store,...
CodeVR's scene system is modeled after the design of most game engines, there's a scene with actors, each behaving independently and each communicating with the engine state. ## Destruction Actors...