Aksiome

Results 39 issues of Aksiome

## Tasks - [x] Brush painter - [ ] Lance peinture + charge de peinture en XP bar (move + xp) - [ ] Life string minigame -> effet nΓ©gatif...

Here is a link to the previous implementation of value noise for reference: https://github.com/SBtree-bit/Bookshelf/blob/93273ea04f6e3dd8eec37cf488a9f50e78155f95/datapacks/Bookshelf/data/bs.random/function/noise/value_noise/yloop.mcfunction For now simplex noise yields better performances but I'm sure value noise could be improved. If...

✨ Feature
module: bs.random

The function will have a pierce value and a callback to react on each collision event. This was proposed by Holmes on discord.

✨ Feature
module: bs.view
module: bs.raycast

The function #bs.move:apply_local_vel does not handle collisions as expected. Given that it's more effective to convert local velocity and use the canonical version of this function, it should be discussed...

πŸ› Bug
module: bs.move

The XP progress functions currently add or remove levels when the progress reaches 0% or 100%.

πŸ› Bug
module: bs.xp

Enhance the main modules page by adding a glossary that explains key concepts, including: - Module - Feature - Special functions (`ata`)

πŸ“ Documentation

Currently, we only compute dependencies from functions. This enhancement aims to extend dependency checks to include both hard and weak dependencies from the load tag. By doing so, we can...

βš™οΈ CI/CD

### πŸ”’ Version v3.0.2 ### πŸ” Related Feature #bs.raycast:run ### βœ… Expected Behavior The raycast should stop at the nearest contact point, regardless of whether it’s a block or an...

πŸ› Bug
module: bs.raycast