akosil
akosil
I also have issues with InputScalar with ImGuiInputTextFlags_EnterReturnsTrue. IsItemDeactivatedAfterEdit() just does not work. Using imgui version: v1.91.5 My code only works if i comment out this assert in imgui_widgets.cpp `...
I will try to find the issue. Another issue i found: When I undock a window and move it outside the main viewport, the main application experiences higher ms/frame (worse...
2nd issue is without recording: Application is running on main screen (240hz). If I move out a window to main screen, with vsync on actually I get slightly higher FPS...
Sorry for late reply, I tried `sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;` but in this case my overlay wont work. It will be a fullscreen non-transparent window and also fps drop will still...
While optimizing my app, I noticed that once the game starts, the ImGui-based app's frame rate drops from ~4.5 ms/frame to ~7.5 ms/frame, even when all ImGui UI and backend...