Alessandro Re

Results 38 comments of Alessandro Re

This project might be relevant: https://github.com/szymonmaszke/vimpyter Indeed, it would be great to be able to work on jupyter notebook from oni!

Same problem here. Apparently, the game is compiled in debug mode, but the Debug functions produce no result. Not being expert with Pascal, I did a very very stupid replacement...

@Wuzzy2 I saw from another issue that you manage to run the game. How did you solve this issue?

Oh, I thought that was a default. The game crashes, apparently due to access violation in networking code, but at least it's a progress. Thank you!

I tried building (for linux) from an ubuntu container, but failed with undefined references to protobufs (library was installed, though). I used PR #15 to get these deps: build-essential g++...

Thank you and sorry for the late answer. - specifying the linux target for make indeed works, - `libstb` compiled from `client/libs/sdb` seems to work ok, - I manually compiled...

Correction: I just used two different GNS versions. It works now (assets missing, but still).

I'm on NixOS and everything went rather smooth with the current instructions, the only minor thing is that freetype was missing in my environment so I had to install it....

If it may help, I gathered [these instructions](https://gist.github.com/akiross/135254834945c2b2732f99142042c20f) to build magnum + python buildings (here just placed in a single place, *it works on my Linux machine*, didn't test on...

`cpu_percentage.sh` is slow here as well because it uses an interval of 1, but it can be omitted: `iostat -c` is sufficient to get an immediate CPU usage statistic, instead...