akimakinai
akimakinai
~~I tested on browsers and Windows native, and I didn't encounter the validation error. Currently I am on mac and it seems to reproduce occasionally for me too. I see...
The same underlying buffer is used as vertex buffer with the same offset but different sizes from two draw functions. TrackedRenderPass::set_vertex_buffer wrongly assumes vertex buffer need not be updated in...
`transmission` example is also broken. Looks like bloom depended on the old behavior where it would stop being extracted [depending on `Camera` value](https://github.com/bevyengine/bevy/blob/05b0f28ebfb0df975c91ab2c7f96ab00cbe9c912/crates/bevy_core_pipeline/src/bloom/settings.rs#L229). In `transmission` example, pressing `H` key (which...
Currently `ExtractComponents` plugin does nothing if `extract_component` returns `None`. Shouldn't components be removed in that case? For example in addition to bloom, [ChromaticAberration](https://dev-docs.bevyengine.org/src/bevy_core_pipeline/post_process/mod.rs.html#488) starts to return `None` from its `extract_component`...
IMO having entities "scoped to a particular state" is more simple concept than despawn-on-entry/exit. If `StateScoped` gets warning (or even instant despawn) against insertion during mismatched state, then these new...