Chunlei Duan
Chunlei Duan
yes, you can open a PR :)
clock 内部的系统时间不应该是一个递减的值,我们期望时间应该始终向前流动,所以才尝试修正负向的流逝时间,但是完全没有考虑到因此可能带来的问题,感谢提供的例子信息,我们会尝试让这个地方的逻辑更合理 :)
一定会将其他语言的逻辑也都统一的,请放心:)
Before the realization of the dragonBones mask feature, you use this way to achieve the mask is a good choice, we also think of ways to achieve the mask feature,...
Hi, Armature will play child/nested armature animation. It seems not played in this case, because in the skeleton.json the "rotation"(animation) in "spinning_arrow"(armature) loop is 1, that means the animation only...
Hi, You could code like this: ``` outer_spin.getSlot("layer").childArmature.animation.play("rotation"); // Control child armature animation. ``` Armature animation is independent of. Like this: ``` hero.animation.play("run"); hero.getSlot("gun").childArmature.animation.play("fire"); hero.getSlot("hair").childArmature.animation.play("flowing"); ```
Hi, You could play all child armature animation like this. ``` function playAllChildAnimation (armature: Armature) { armature.getSlots().forEach((slot: Slot) => { let childArmature = slot.childArmature; if (childArmature) { childArmature.animation.play(); playAllChildAnimation(childArmature); }...
Another solution, edit this file in DragonBones Pro: Edit the "outer_spin"(armature) -> "outer"(animation), add a keyframe on the "layer"(slot) timeline, enable the "play" attributes of the frame, and select an...
For the second solution, i think it is a bug, it will be fixed :)
Hi, please use GetKeyDown instead of GetKey.