Results 68 comments of Chunlei Duan

Hi, I add phaser 3.x in [dev branch](https://github.com/DragonBones/DragonBonesJS/tree/dev/Phaser/3.x), But there are still some problems that cannot be solved. https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserFactory.ts#L49 https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserFactory.ts#L97 https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserFactory.ts#L114 https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserSlot.ts#L195 https://github.com/DragonBones/DragonBonesJS/blob/dev/Phaser/3.x/src/dragonBones/phaser/PhaserSlot.ts#L252

I still don't know much about the phaser 3. I will try to improve it later :)

Hi, we'll try to support more engines, but it'll take some time.

Cocos JS support developed by cocos teams, will be released within two weeks. :)

其实,龙骨已经提供了开发者自己驱动所有动画的,而不是使用默认时钟的选项,就是将每个 armature 实例的 clock 指向开发者自己实例化的 clock,这样就脱离了内置的默认 clock 控制,当然可能会觉得设置每个armature 实例的方法会有些繁琐

Hi, you can add dragonBones to your html like this: https://github.com/DragonBones/DragonBonesJS/tree/master/Pixi/Demos https://github.com/DragonBones/DragonBonesJS/blob/master/Pixi/Demos/index.html then use dragonBones directly.

v5?没听说过呀,你会用吗?如果你比较熟悉的话,可以提交一个支持的 pr,通常这应该是比较容易的,只需要替换 pixi 渲染部分的几行代码

We do not have such a plan for the time being, the manpower is limited, but it seems that CreateJS does not have Mesh? So it seems unable to support...

Thank you for your advice, we'll try to support more engines as much as possible. :)

Phaser-ce no mesh api, the only way to support mesh is to use creature. Phaser 3 support mesh api. https://github.com/photonstorm/phaser/tree/master/src/gameobjects/mesh