akce

Results 8 comments of akce

> Of course it requires to write the library installator for windows too. If by this you mean the [install](../tree/master/install.chezscheme.sps) script, then that's almost definately going to be [removed](issue/75) soon...

Hi @weinholt, thanks for pointing out Akku. Does Akku support pre-compiling the entire source for the srfi libs? ie, is [include/resolve](../tree/master/private/include.sls) handled in some way such that the referenced file...

I have to humbly beg for forgiveness for inflicting [install](https://github.com/arcfide/chez-srfi/tree/master/install.chezscheme.sps) on everyone. I was wrong about [include/resolve](https://github.com/arcfide/chez-srfi/tree/master/private/include.sls). I've just tried importing after compiling and removing all source files and there...

I've begun a refactor of install in this [branch](https://github.com/akce/chez-srfi/tree/install-improved). It's now split into 3 modes: - copy and translate source to a destination dir - link-dirs (exactly the same as...

I'm not sure that there's anything interesting to see! :) The compile feature is only a thin wrapper on top of `(compile-imported-libraries #t)` so not different to how you guys...

I started playing with a work-in-progress implementation here: [dynamic-video-resolution](/akce/stratagus/tree/dynamic-video-resolution) I ended up calling it *dynamic* (for now) so the name isn't tied to window or desktop as it should resize...

I've updated to include lua bindings. It's probably about complete for what can go into the engine. Hopefully it's on the right track.

Thanks Tim :) I've just updated my branch to include a **ResolutionChanged** event (or callback) because the games themselves (like Wargus) would need to handle resolution changes. If they want...