Bruno Kantura

Results 3 comments of Bruno Kantura

In my case, the larger mass body is a player and the lighter one is a projectile. Player needs to move, so I can not make it static. I don't...

@liabru I isolated my problem to collision position resolver, which is not taking body mass into account in any of the calculations, unlike collision velocity resolver.

This behavior seems counter-intuitive to me. I do not expect a heavy object to be affected by something much lighter in any way. In my case, many projectiles collide with...