Bruno Kantura
Bruno Kantura
In my case, the larger mass body is a player and the lighter one is a projectile. Player needs to move, so I can not make it static. I don't...
@liabru I isolated my problem to collision position resolver, which is not taking body mass into account in any of the calculations, unlike collision velocity resolver.
This behavior seems counter-intuitive to me. I do not expect a heavy object to be affected by something much lighter in any way. In my case, many projectiles collide with...
Hello folks. @tastafur, I had the same exact issue as you and it drove me mad, but I managed to get it working. My project was initialized some time ago...
> although I uninstall source-map-support it nest-cli installs it By _installs it_, do you mean it is automatically added to your `package.json` OR `node_modules` and your lock file? The first...
I am not very familiar with Azure DevOps processes, but what comes to mind is to double check that you indeed start your app with `pm2 node dist/src/main.js`, since per...
My solution is the linked PR above, I am using a patched local package of this repo.