Daniel Ennis
Daniel Ennis
Though, Solving this would also require this plugin to include an extractor too (which is a good idea overall), as other tools would not know how to extract it.
@HauserGrim that is the exact OPPOSITE of what I meant....
well i mean i guess that would help to provide an option to turn it off. just requesting it be automatic for paper though.
well 'could be' is def going to really vary on lots of variables. In the screenshot above it was due to the player having entity damage as last damage source...
Also id like to note this issue is absolutely not 'major', it's been like this for many years with no one noticing. While leaking the player object isn't good like...
Based on research, while i cant fully reproduce this (originally thought this was my issue, but found it to be something else, but still same scope - garbage collection) I...
Bukkit API: player.sendMessage
It's essentially installing a trap on the global object. Even the code you supply in the example folder also does not work for binding to global. simply doing global.**proto** =...
Oh, to follow on that feedback i noticed you said address now and not broadcast. I can see what you mean now. Not sure best way to implement that though....
Ended up switching to https://www.npmjs.com/package/walk due to this bug.