Aidin Abedi
Aidin Abedi
Hello all! Just to chip in if I may 😄 In Unreal, we also use the shortcut `subsurface` to denote our [SSS shading model](https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/LightingModels/SubSurface/). Additionally, we also allow the `scatterColor`...
Hello! A quick curious question on a minor detail: What's the reasoning behind introducing `orientation` in the schema? At first glance it seems a bit redundant, when reading the following...
> We propose the additional orientation on the lightprofile since you want to orient it independently of the lumiere, there are for example ill oriented light profiles out there that...
Hello @haudiobe. Is there a short summary of each extension to easier overview what they provide individually? Having a hard time understanding what some are trying to accomplish without having...
Please see my PR #7
This issue is fixed now by merged PR #126 in latest release
@ipatka @StebanDev Could you please share more details, if possible? Perhaps snippets of your dockerfile? We can't get passed `xvfb-run`. It hangs the docker container, regardless of what args or...
Thank you @StebanDev! I was indeed running locally. Using `--init` resolved `xvfb-run` hanging.
Just wanted to let you (PlayCanvas devs) know, that we've isolated the issue and developed a workaround. The root cause is the algorithm used to compute tangents in the standard...