aiden-jeffrey
aiden-jeffrey
I'm seeing this error trying to use your library on a recent three.js release (r157): ``` three.module.js:19999 THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Fragment shader is...
Example doesn't show shadows, but all the warnings went away...
I'm looking to add a `vsync` type functionality to the cefsrc element that would only push buffers when a fresh one is painted in the `RenderHandler.OnPaint` method. Ultimately I want...
Based on [this sample](https://bitbucket.org/chromiumembedded/cef-project/src/master/examples/message_router), this adds a way to signal in javascript (from the webpage) a couple of things: - "ready" - page is ready for rendering, so enable cefsrc...
First raised here - https://github.com/centricular/gstcefsrc/pull/90#issuecomment-2393973894 - I am seeing some buffer corruption in the first `OnPaint` call when running multiple cefsrc elements. It's not super deterministic, but looks like this:...