Aidan

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Hi @NoelStephensUnity ! So the NetworkObject which I can confirm I'm getting this issue on (it may be happening in other cases, but this is the most visible), is an...

I've just continued testing 1.8.0, and I get a bunch of other issues too - even with the timeout set to 10 seconds. My main issue is that NetworkRigidbodies seem...

@NoelStephensUnity Cheers for the info, makes sense! Is it that messages get deferred for 10 seconds (if set to 10 seconds), then they load in only after 10 seconds -...

Any ideas on this one? I'm working on a refactor of our networking code and could really do with the new NetworkManager events and RPC attributes, so I'd like to...

@NoelStephensUnity can confirm that my issue is related to this one here: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2888

@NoelStephensUnity that does provide a fix for the issue - but aswell modifying the NGO with the fix provided in this issue thread also resolves it https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2888

Can confirm that this is the issue me and another user described at the bottom of this issue thread too: https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2826 This is stopping us from upgrading to NGO 1.8.0+

Cheers for this thread and information guys, super informative! I was going to say - my network transforms initial sync means their position is incorrect, but after any update to...