aidan-bowman

Results 76 issues of aidan-bowman

![engi_shielding](https://github.com/Foundation-19/Foundation-19/assets/34486300/eeea6172-0e98-4b4a-b781-1655a2b9a52c) Saw this in engineering once, might be a good idea to make this a permanent fixture.

Mapping

Right now, the physical nuke starts in a state that requires setup to go off. It's also locked with command-only access. The following two changes should be made: 1. Administrative...

Code

The botany locker in 049's chamber has a headset. 049 should not have a headset roundstart.

Mapping
Good First Issue

https://github.com/tgstation/tgstation/pull/81231

Feature

Port the entire deathmatch system from TG for the following reasons: - Ghosts get something to do while they wait for the respawn timer. - Players can experience combat OUTSIDE...

Code
Feature

Add a subtype of lights called "caged lights" that are resistant to damage think kinda like this ![th-607710478](https://github.com/Foundation-19/Foundation-19/assets/34486300/d725d787-4244-425d-8760-39ad3a201e88)

Enhancement

*me's should have runechat, just like TG

Code

Chat logs show up as e.g. "John Doe said I fucking love science!.", among other issues.

Enhancement

We should implement something like TG's dynamic mode, because this shit (30 different gamemodes that are all poorly maintained) is genuinely awful

Code

As the title says By moving antagonist objectives to goals, we can both ensure mechanical implementation as well as provide rewards and rerolls mid-round

Code