aidan-bowman
aidan-bowman
 Saw this in engineering once, might be a good idea to make this a permanent fixture.
Right now, the physical nuke starts in a state that requires setup to go off. It's also locked with command-only access. The following two changes should be made: 1. Administrative...
The botany locker in 049's chamber has a headset. 049 should not have a headset roundstart.
Port the entire deathmatch system from TG for the following reasons: - Ghosts get something to do while they wait for the respawn timer. - Players can experience combat OUTSIDE...
Add a subtype of lights called "caged lights" that are resistant to damage think kinda like this 
Chat logs show up as e.g. "John Doe said I fucking love science!.", among other issues.
We should implement something like TG's dynamic mode, because this shit (30 different gamemodes that are all poorly maintained) is genuinely awful
As the title says By moving antagonist objectives to goals, we can both ensure mechanical implementation as well as provide rewards and rerolls mid-round