Andreas Herbig

Results 10 comments of Andreas Herbig

Have the same issue after upgrading my project from 2021.3.x to 2022.3.9f ``` signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x40 Cause: null pointer dereference x0 000000742f1e98f0 x1 0000000000000000...

When using Vulkan as Graphics API instead of OpenGLES3 I do not get those crashes. Unforunately I cannot use Vulkan due to other dependencies in my project, but this might...

I submitted a bug-report to Unity for this issue as it was related to their OpenGLES3 implementation. Just received an email that they fixed this issue and that its currently...

Good news everyone. I just got updates on my bug report. Looks like the issue will be fixed in these versions: - 2022.3.13f1 - 2023.1.20f1 - 2023.2.0b17 - 2023.3.0a12 I...

Ahh, yes I came around to try it. It works again now with the aforementioned version. Guess you can close this issue now

> @atteneder Does glTFast work as-is for fully immersive/VR apps? Or do these issues need to be fixed across the board (windowed, immersive/MR, and fully immersive/VR) for full functionality? Can...

> [Unity glTFast 6.4.0](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) was released with initial visionOS support! > > OpenUPM release will follow later today. > > The newest versions of [KTX for Unity](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) and [Draco for...

Ok, so I checked if there is a difference when using HDR or switching the emissiveFactor to default color mode. They look more or less the same. The reason why...

> On my end the simulator has this odd bug where it is very dark, but switching environment once suddenly makes things correct again. Ohh, I can confirm that! Good...

Just got the chance to recheck the lighting on the device. I can confirm now that the emission and lighting work properly. 👍 / My issue was indeed the case...