Austin Greca
Austin Greca
With the latest build (https://github.com/benvanik/xenia/commit/ab04175aad4252aa149e691b2e7c27141a53f489), either game proceeds past Character splash to Press Start menu before crashing or it crashes at the Havok splash screen.
@benvanik Since the latest commit (https://github.com/benvanik/xenia/commit/7711568af9c992bdef3c42b83bf5a7e3dd98738b) including the change outlined in [issue 406](https://github.com/benvanik/xenia/issues/406), game crashes immediately after the Microsoft Games Studio screen like it was doing when I would not...
Ah yes, sorry, see that now. Thank you. Any thoughts on why the stdout logging method would allow the games to progress further? Got past the MGS screen in https://github.com/benvanik/xenia/commit/8dd59d07ac0656d72612b0d70f35b9712eb3ee6b...
No longer launches at all since https://github.com/benvanik/xenia/commit/b80a02858908e72ebae1897b8ddb61b54aa2df58. Exits immediately with error below.  [Entire Log](https://gist.github.com/agrecalypse/138671575467dc6050fb/raw/1698e12ea812d91d16f629d2b98f838b39c4363a/Crackdown-b80a028-debug.log)
Awesome :) In that case: - `--ignore_undefined_externs=true` - **State-Load** **State-Crash** - `--ignore_undefined_externs=false` - **State-Crash** Since the extern call errors will eventually be warnings, I'm assuming the latter is more accurate....
I was surprised as well. Even better, I'm able to get rid of the "garbled" test by clearing the GPU cache manually. That also gets rid of some artifacts leftover...
@Razzile Sure did. Actually, that's what the original log is from. I've been running games in both Release and Debug as well as Extracted (.xex) and ISO to see if...