Adam Gausmann
Adam Gausmann
I had some issues with ambiguity when parsing values as `TokenStream`s, as they will parse every remaining token, including the punctuating commas. I'm looking into ways to resolve that, but...
Ready for discussion / review
I've been working on the next step, modifying the parsing frontend to accept inline syntax, you can see progress on my branch [`inline_values`](https://github.com/AGausmann/serde/compare/extended_meta...AGausmann:inline_values). Something I ran into is an ambiguity...
@dtolnay any feedback? There are a few UI failures but they don't seem to be any harder to understand, though a bit more verbose.
I believe this would be implemented as a probe in [probe-rs](https://github.com/probe-rs/probe-rs)? I'm not familiar with the internals, but I'd like to try to tackle this as it affects me too.
> or wherever else the API documentation is hosted. Maybe via a command-line option, or it can read it from the `Cargo.toml` parameter. However I agree it would make more...
I'd like to do some research/testing to see if it is possible to implement window and input using `web_sys` or `stdweb` targeting `wasm32-unknown-unknown`. I've been struggling for over a year...
It's been less than a day, and I've already travelled deeper into the rabbit hole than I ever could have anticipated. There is so much more to it than writing...
I have an update! I spent the last week developing bindings for WebGL, and I think I have a solution that is at least presentable. At first I tried to...
WebGL is fundamentally binary-incompatible with OpenGL. It's a JavaScript API, with quite a few differences. It would require an OpenGL implementation that acts as a translation layer, which is what...