Aurélien Gâteau

Results 108 comments of Aurélien Gâteau

Maybe it's a graphic issue: if the turbo image was not a pointing arrow, the behavior would be less confusing. If I am not mistaken Mario Kart behaves the same...

I am going to skip the forward problem as I believe it can be solved with new assets, but taking the turbo backward should boost backward, so marking this as...

The only problem with this is maps takes a long time to build. I need to find the courage to build more :) I like the idea of sprint maps....

Hi fgaz, Pixel Wheels uses [libgdx](libgdx.badlogicgames.com/). On Desktop it uses its lwjgl3 backend, which seems to use OpenAL for Audio (based on a short inspection of https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio)

Good to know there is at least a way to workaround the issue. I guess the correct fix would be for the package to build libgdx itself and use the...

Hi! To be sure I understand what you mean, can you post a screenshot of the game, and the specs of your phone (screen resolution, physical size and density)?

Indeed the game tries to use as much screen space as possible. To me it's more a feature than a bug. Is it an issue for you?

Right, that looks like a minor problem... I am more concerned by the look of the title on your screenshot. Something went really wrong there :scream:. Is this the F-Droid...

It should look like this: ![Title](https://agateau.com/projects/pixelwheels/0.6.0/title.png) Anyway, that's another problem. Going to open a separate issue for it.

I plan to do the required update of libgdx for the next version, but it's still in my TODO list. Did you try to build without change or did you...