Gio

Results 22 comments of Gio

Audio for sfx already included using http://www.superflashbros.net/as3sfxr/ to design and export sounds.

**21/08/2018** simple webgl posprocessing and animationManager with one basic sprite: **2592bytes**. ![runningninja2](https://user-images.githubusercontent.com/1063587/44438785-57151400-a586-11e8-8ed6-60e854b1459e.gif)

***21/08/2018** 5 animations based on stick action figure *xiao xiao*: **2711 bytes** ![matrixfighters](https://user-images.githubusercontent.com/1063587/44444487-b123d280-a5a2-11e8-8670-ca3710f5c5a0.gif)

**22/08/2018** keybinding with the possibility to change the keys for others. **2902 bytes / 2.84kb**

**22/08/2018** Including jsfxr for audio effects, adds a simple punch sound. **4700 bytes / 4.59kb** It's a lot but the audio worths it.

**22/08/2018** Include a simple scene class, it allows to have multiple game objects, add, update and draw them also. **4731 bytes / 4.62 kb** only 31 bytes more 😎

**23/08/2018** ![image](https://user-images.githubusercontent.com/1063587/44566314-88324780-a732-11e8-8fc1-87dc012bb851.png) a simple bitmap allowing rendering a custom font. `Text` is a gameObject. **5465 bytes / 5.33 kb**

**28/08/2018** ![colliderssaved](https://user-images.githubusercontent.com/1063587/44742545-b82c7280-aac5-11e8-91c4-6c468949f5d9.gif) mapping colliders included in the animation frame, this help to check collision between sprites. Right now is colored in red just to notice that the actual hit zone...

**28/08/2018** ![colliderssavedevaluated](https://user-images.githubusercontent.com/1063587/44763555-6c071f80-ab11-11e8-9096-02c35cceb3a6.gif) check collision only when red area hits the other sprite. **5990 bytes / 5.85kbs**

**31/08/2018** ![kickingass](https://user-images.githubusercontent.com/1063587/44924918-63316c00-ad12-11e8-9cd4-54e60b4f0a0c.gif) some hit effects, also detecting hit area and animating impact **6884 bytes / 6.72kbs - 51.71%**