Gio
Gio
Audio for sfx already included using http://www.superflashbros.net/as3sfxr/ to design and export sounds.
**21/08/2018** simple webgl posprocessing and animationManager with one basic sprite: **2592bytes**. 
***21/08/2018** 5 animations based on stick action figure *xiao xiao*: **2711 bytes** 
**22/08/2018** keybinding with the possibility to change the keys for others. **2902 bytes / 2.84kb**
**22/08/2018** Including jsfxr for audio effects, adds a simple punch sound. **4700 bytes / 4.59kb** It's a lot but the audio worths it.
**22/08/2018** Include a simple scene class, it allows to have multiple game objects, add, update and draw them also. **4731 bytes / 4.62 kb** only 31 bytes more 😎
**23/08/2018**  a simple bitmap allowing rendering a custom font. `Text` is a gameObject. **5465 bytes / 5.33 kb**
**28/08/2018**  mapping colliders included in the animation frame, this help to check collision between sprites. Right now is colored in red just to notice that the actual hit zone...
**28/08/2018**  check collision only when red area hits the other sprite. **5990 bytes / 5.85kbs**
**31/08/2018**  some hit effects, also detecting hit area and animating impact **6884 bytes / 6.72kbs - 51.71%**