afwbkbc

Results 11 comments of afwbkbc

What is the point of Experimentators in multiplayer game? Let them just not appear in multiplayer games.

Our of curiosity - which GPU was that or was it two different GPUs? In particular, how much video memory is there?

You can already do it via: > GLSMAC --quickstart --quickstart-mapsize 16x10 ...(other quickstart settings if needed)... I managed to get it as small as 4x4 Oh and in game there...

I don't think it's good idea, it's more important to check Release because that's what most (or all) players will use. In some cases something may work in debug because...

'both' would make builds even slower than it is now. Debug builds may include more code but that extra code won't be used by actual players, also it's a bit...

Have you checked that `force-analyze-debug-code` actually does anything? In GLSMAC asserts are not normal C++ asserts, but ```c++ #if defined( DEBUG ) || defined( FASTDEBUG ) #define ASSERT( _condition, _text...