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🎨 Paint in VR in your browser.

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A Service Worker would be good to introduce to help the load times. Even on subsequent loads, the time to first byte (even for the 304 requests with `E-Tag` headers)...

enhancement

Right now most of the assets are loaded from the CDN, so if you won't be able to work on the project while being offline. Maybe we could solve this...

enhancement
question

Heyo, After many hours of debugging with both the Vive and Rift, I can determine that something has broken VR mode since commit #137 a few days ago (the version...

I couldn't find mention of the rationale behind the ["custom binary file format"](https://github.com/aframevr/a-painter#file-format). I realise it was likely introduced to save on bytes (and/or memory). I saw and briefly participated...

question

After running all the commands, I loaded [http://localhost:8080/webpack-dev-server/](http://localhost:8080/webpack-dev-server/), and I saw this in Chrome: ![image](https://cloud.githubusercontent.com/assets/203725/18738995/48e862ea-8055-11e6-8b3e-1a0466b27cbf.png) Mac OS X El Capitan Version 10.11.2 (15C50) Google Chrome Version 53.0.2785.116 (64-bit) Loads fine...

I tried setting `material="side: back; shader: flat"` and `material="side: both; shader: flat"` and neither seemed to fix it. Ideas? ![screen shot 2016-09-21 at 8 32 41 pm](https://cloud.githubusercontent.com/assets/203725/18739189/ab0abeea-8056-11e6-9c38-9b4e4fc1abdb.png) ![screen shot 2016-09-21...

I've seen more than a few tweets about folks getting confused when they land on [a drawing](https://aframe.io/a-painter/?url=https://ucarecdn.com/e4d0260a-9157-46d3-aaa6-55c794fecab3/). They don't know about the `mouse-drag` (hovering over the `grabbing` isn't obvious enough...

enhancement