aesereht

Results 4 issues of aesereht

Script pointing the top stack to get script name, function and line.

enhancement
3.x

It would be good to consider a method of adding prevention from loading a mod in case of incompability. There is currently arguments in json manifest schema ```json "compatible_mod_loader_version": "4.0.0",...

enhancement
4.x

Maybe related with https://github.com/GodotModding/godot-mod-loader/issues/338 ![image](https://github.com/user-attachments/assets/b2c60ebb-9891-40b0-9150-526346b9a728) When trying to extend script with it produce errors. The example above was when trying to extend the `_ready()` method . In case of just...

4.x

So in `mod_manifest.gd` we specify the image as ``` var image: CompressedTexture2D ``` Which in itself is a problem, as we are providing the input from `manifest.json` file, which should...

bug
4.x
3.x