aers
aers
lazy loading was part of my plan for the generator revamp but at this point I don't know when that will happen. could probably do it temporarily on the current...
 I'm just unconvinced committing these files is worthwhile. IDEs are aware of them so debugging should also be aware of them.
Yeah those are the arguments passed to the addon open function and should be present in all AtkUnitBases.
Double check Dalamud doesn't use this since it was from the context menu
I dunno when goat plans to pull clientstructs again but a note will need to be made of this
I think the enum is only used in ::Balloon where it is 4 bytes. Its 1 byte in the agent.
A Windows 10 update sometime in the past year raised the cap from 2048 to 8192, so it's as simple as changing the function call. I'm not sure what happens...
In the original game code, the parameters are likely passed by-reference (so the function signature is using &), so they should probably be pointers here..? I think you're actually right..