Anselm Eickhoff

Results 108 comments of Anselm Eickhoff

Alright, I made up my mind. Here is my proposal and plan of action: **For now, we go with @martinrlilja's 2nd option:** # Mods = Dynamic Rust Libraries To reiterate...

Yes please. And I'll leave it up to you if you want to do it in-tree in this repo (kinda like the kay crate) or in a completely new repo....

I agree that scripting will be important, Rust mods are needed as a first step towards that anyways

What do you guys think about [Gluon](https://github.com/gluon-lang/gluon) as a potential scripting language? I'll let you know what I think later (gotta get those sweet uninfluenced opinions).

This is a known issue, thanks for capturing it. It is some bug in the pathfinding that I still have to address. Slightly updated the issue title because I know...

This sometimes happens after editing roads while cars go on them, so it's probably related to #311

There will probably be a lot of similar bugs to this, thank you for reporting.

Compile times do seem much better, as long as the changes don't touch the horrible monster-function in game/planning/mod.rs - but that should get better once I address #25

I started to pull out functionality into crates in c4b247792739197d2726cf43538525a1f35d48d5, in an effort to help the Rust compiler