Adrienn Tindall
Adrienn Tindall
I've seen this bug a lot playing with staravia, I think it happens when you switch the left Pokemon into anything then switch(?) the right pokemon into something with intimidate,...
> hey idk if ur still working on this but i can help implement the heal move selection thing, had to work with it for my gorilla tactics implementation that'd...
This isn't the correct implementation of revelation dance-- it's based on the user's primary type not the form of orichorio (which matters since terastilizing orichorio or using soak on it...
Ready for review
Variant A is better due to how many nested switch statements are in the code. The alternative would be to have the deepest indent in large essential functions be 3-4...
Im ok with a _MAX suffix
The reasoning I have for this function naming convention is because the code is trying to pretend like it has classes and class functions by passing struct pointers over and...
Encounter_GetResult and GetEncounterResult read the same to me, except in the first it's immediately obvious that you need to put the encounter struct in as an argument where the second...
The point is the code is written in a way that pretends classes are real, and trying to go against that isn't going to lead to a clean convention
Use the first one, I really haven't had much issue with this convention so far