Adrians Netlis

Results 11 comments of Adrians Netlis

This looks great. Would it be possible to make an option to render one of those textures before the render pass of the rest of scene? Another nice thing would...

Wait. Is there currently a way to get a rendered texture into 2D filters?

In my last test this issue appears to be gone? Somehow I am failing to replicate it (which is good), but I'll still check it. **Edit** I was recalling the...

Exposing this in nodes would bee good to. Like a node that additively samples multiple lights.

Just wanted to ask - is it just me who thinks that this is quite important bug? This is like the No1 thing that prevents me from creating cool materials...

@panzergame Oh, I forgot I already told this. I think that a solution could be being able to specify one of the mipmap textures to be used (instead of offsetting...

Being able to access a node that uses textureLod(sampler, coords, lod) instead of texture(sampler, coords, lod_bias) would solve this. Maybe another node called Texture LOD would do the trick? Shouldn't...

I just tried implementing, but got stuck at textureCubeLod() throwing this error: `error C7558: OpenGL does not allow profile specifiers on declarations` Seems to be something to do with OpenGL/GLSL...

Just made a patch that adds a Lod Color output to texture nodes. This allows to use Lod Bias slider to access individual mipmap levels of texture. A .diff here:...

Would be cool to see some better options available like dynamic mesh fonts or distance field text rendering (with user defined font texture resolution).