adolfotregosa
adolfotregosa
### Describe the Bug The feeling of motion in games is not fluid under linux. I did the following experiment. Using sunshine for both windows and linux on the host,...
This little suggestion let's us park the toolhead on the purge bucket, especially on the left location, without having the probe hit anything since each axis movement is standalone. It...
I've narrowed it down to commit 21a920d -> vkd3d: Re-enable KHR_present_wait on NV 535.xx+. The game simply freezes in a few minutes of playing. Have to force close it. I...
gamescope -h 1440 -f -e --adaptive-sync -- game_bin etc Indeed my LG built in frame counter is fluctuating but the game presentation / frame pacing is not even close to...
testing.txt lut from colorspace 3d eecolor65  [testing.txt](https://github.com/lauralex/dwm_lut/files/14733891/testing.txt) Suggestions ??
I have tested this with LG C9 and C1. If g-sync is enabled and we choose any frequency bellow 50Hz, we lose image.
I reported this on discord https://discord.com/channels/460117602945990666/909743915475816458/1245146439353372752 But I'll repeat the post here. All ERCT Coupler_Block_xxx versions have a design flaw in my testing. When a spool ends and the filament...
It's not a bug report but more asking if there's some workaround. ### System information - GPU: 3090 - Driver: 560.31.02 - Wine version: 9.14 - DXVK version: 2.4 The...
It seems to me that LFC (Low Framerate Compensation) or the doubling/tripling of the screen frequency isn't kicking in or close the middle of the panel frequency it breaks. I'm...
### NVIDIA Open GPU Kernel Modules Version 570.133.07 ### Please confirm this issue does not happen with the proprietary driver (of the same version). This issue tracker is only for...