Adrian Gaudebert
Adrian Gaudebert
Hi there, Not sure if this is the best place to ask questions, so if there's a better one please point me there. I'm trying to use plugins, and am...
In your interface you want to hide some actions if the record is readonly but Kinto.js doesn't expose that. You could use `client.api` to fetch the permission but if you...
Based on @CodestarGames' proposition in #21. This is a proposal. I am not sure yet I want to include that. I am concerned that it could change the nature of...
In order to make a great documentation, I think we need a lot of very precise and concrete examples. For that, I would need to know what people struggle to...
One of the biggest advantages of using the Entity System is that it makes saving and loading very easy, since all the state is in components. Eventually there should be...
If I want people to use this tool, I need to give them ways to understand it. The best things would be to add a tutorial to creating a simple...
Games need high performance, and as a center piece of games using it, the entity system must be critically fast and optimized. But it's a mistake to optimize blindly, so...
This is a request for comments at the moment, I intend to evolve this into an actual specification based on feedback I will receive here and elsewhere. Let's not discuss...
I made a new version of my entity-system library, and I now need to integrate that into Fightly. It changes quite a few things, notably in the API, so there...
- end my turn with an input - automatically start the next player's turn