adibacco
adibacco
I removed ADS for Android SDK 27, I removed also the initialization for SDK 27 and now the ANRs have gone. Please do something to improve the plugin.
Getting the android api level is easy: ``` string operatingSystem = SystemInfo.operatingSystem; try { androidApiLevel = int.Parse (operatingSystem.Substring(operatingSystem.IndexOf("API-") + 4, 2)); } catch(Exception ex) { } Debug.Log("os " + SystemInfo.operatingSystem...
Using this plugin a lot of games use AdMOB, why google is delivering such a low quality plugin? It is also in its interest to provide robust and easy to...
Please, Google, at least a feedback. On Sun, 19 Dec 2021 at 23:48, Rizwan31840 ***@***.***> wrote: > We are facing this bug since updating from googlemobileads version 5 to 6...
Just a few days ago I updated my app on Google Play that I compiled with Unity 2019.3.7f1 I also updated GoogleMobileAds updating it to version 5.0.1 Previously I was...
Hi @NVentimiglia , thank you for your support: 1) I'm compiling for Android why it is complainig about GoogleMobileAds.**iOS**.cpp 2) I omitted that I had to change the link.xml in...
Dear @NVentimiglia , it is very easy to reproduce the problem. Just create a new 2D Unity project with Unity 2022.1.15f1, then, import GoogleMobileAds 7.1.0 You will find that it...
@kimcollin , I didn't understand your message
I also get the same problem with Unity 2022.1.15f1 importing GoogleMobileAds 7.2.0. My project is completely empty 2D project. If I select Mono as scripting backend it compiles fine, if...
Hi @NVentimiglia , can we help you sorting out the problem like providing more info? It is very unlikely that a simple 2d project completely empty is not able to...