addmix

Results 24 comments of addmix

I believe those errors when switching to `showcase.tscn` are caused by Godot itself, but the rest should be fixed with #73

`Util.get_node_by_class_path()` is absolutely a hack. I only managed to find the difference in the old class path, and the new class path, by finding the SpatialEditor node (which is unique)...

These are actually two issues, the first issue with the errors when enabling scatter is caused by a change in the editor, there is a second HSplitContainer in the path....

#73 Has been fixed to preserve compatibility. I've tested and it works with 3.4 and 3.5, and it should work with pre-3.4 as there weren't any editor changes (to my...

This sounds super useful, I'll look into it.

I don't see how this could be integrated into scatter, considering that there is no mesh to draw a detail map onto. Beyond that, if you are using terrain, and...

Yeah, when you have a multimesh containing hundreds of thousands of positions it starts to add up. Would be very nifty to keep install size low.

The issue here originates from the line: `fract(sin(dot(p, vec2(12.9898,12.1414))) * 83758.5453);`. From what I have read, each manufacturer, and even each version of driver has different ways to handle `sin()`,...

I only mention it because despite using the `p += min(float(gl_LocalInvocationID), 0.0);`, I still had the same issue while using a 7900XTX, where the issue was resolved by that workaround...