Rob King

Results 2 issues of Rob King

I think that on this line _frameFloatArray should be a Float32Array rather than Int16Array. https://github.com/DragonBones/DragonBonesJS/blob/eaacafec018e9d061cd3162607e6b3734f4b8f23/DragonBones/src/dragonBones/animation/BaseTimelineState.ts#L61 Otherwise the compiler complains about this line: https://github.com/DragonBones/DragonBonesJS/blob/eaacafec018e9d061cd3162607e6b3734f4b8f23/DragonBones/src/dragonBones/animation/BaseTimelineState.ts#L188 because this._dragonBonesData.frameFloatArray is...you guessed it a Float32Array.

This fixes an issue where beginHUD wouldn't work properly on PGraphics objects sized differently than the PApplet.