Adrienne Lombardo

Results 10 comments of Adrienne Lombardo

Renaming nodes won't be an issue thanks to the [RenameEnded](https://docs.unity3d.com/ScriptReference/IMGUI.Controls.TreeView.RenameEnded.html) method. On the other hand, variable names will be a bit more tricky to implement UX wise, The quickest/easiest way...

> Wouldn't it better if it's just a coroutine right after the typing is done? similar to `Wait For Click`, this way we don't need to check every frame on...

@blurymind Hi, I helped Alec maintain the repository but I no longer have admin access. I would recommend forking and continuing your great work where you have admin access if...

Sounds interesting, I believe this would be a question for @AlecHolowka to give his final say on.

Confirmed on my end, will revisit after finishing port to electron to see if this is still an issue.

Being implemented via [bondage.js](https://github.com/jhayley/bondage.js) in https://github.com/InfiniteAmmoInc/Yarn/issues/29.

As long as it wouldn't intervene with [YarnSpinner](https://github.com/thesecretlab/YarnSpinner) I don't see why not. I do like the idea of having resizing only be possible via one corner 👍

Not at this time, this may be possible in the near future when we port to electron and implement [bondage.js](https://github.com/jhayley/bondage.js) however.

Will be working to compile documentation and differences on the repository's wiki in the near future.

Confirmed, unable to reproduce workaround mentioned by @Klash120. Will readdress after finishing electron port.