Adam Tomeček

Results 9 comments of Adam Tomeček

@djeedai could you create a draft PR with that you have? So me and others can maybe help with debugging

Unfortunately no luck running it. It panicks on me with Current version, `u/wasm` branch and mockersf WASM support branch. ``` Caused by: In Device::create_bind_group_layout note: label = `hanabi:bind_group_layout:dispatch_indirect_dispatch_indirect` Too many...

Good question. Not sure. I'm pretty new to Rust/Bevy but I think it's safe to say I'm using default values? `RUSTFLAGS=--cfg=web_sys_unstable_apis cargo run --target wasm32-unknown-unknown` this is a command I'm...

I take it back. I _finally_ figured out how to build Bevy with WebGPU and it works spot on with your `u/wasm` branch.

...works spot on with my game, but I use multiple effects. I create all effects while loading the game, save `Handle`s and run effect when needed. I'll give examples here...

@djeedai I see all three effects. I couldn't compile examples from your `u/wasm` branch, I use my custom rebased with my `Cargo.toml`. But I think removing `WorldInspectorPlugin` did the trick....

@djeedai [code that's working for me](https://github.com/adamtomecek/bevy_hanabi/tree/wasm). Sadly can't see any major changes compared to your version. Running it like this `RUSTFLAGS=--cfg=web_sys_unstable_apis cargo run --example spawn --features="bevy/bevy_winit bevy/bevy_pbr 3d" --target wasm32-unknown-unknown`...

Were you successful with turning the LED off?