AdamRedwoods

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+1 We had this same issue. Upgraded from Apollo 2->3 is when it started to occur.

good point. i will need to put this in FreeEntity() and TSurface.Free()

ok, i stumbled back onto this. maybe add a reference counter to TMesh()? challenge is that TMesh instances may still point to surfaces. TODO

http://www.altdevblogaday.com/2012/08/01/shader-generator/