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Are you gonna keep backwards compatibility by aliasing the old functions?

Also, sorta related, how about changing `holograms` to `hologram`, it drives me nuts that it's plural while all other libraries are not.

> ``trace.trace`` and ``trace.traceHull`` 😅 `trace.ray` / `trace.line` / `trace.cast` ? I like where this thread is going...

`Material.setTextureRenderTarget` `render.setRenderTargetTexture`

https://github.com/thegrb93/StarfallEx/blob/4d9701daee2f771f47b59f2b743cc1669f1ea08d/lua/starfall/libs_sh/entities.lua#L356-L357

Would be nice if the argument was just a normal color object.

Also, how about this `lua/starfall/libs_sh/entities.lua#204` ```lua local playerColorWhitelist = { ["prop_ragdoll"] = true, ["starfall_cnextbot"] = true, ["starfall_hologram"] = true, ["gmod_wire_hologram"] = true, } --- Sets the sheet color of a...

> I think player and bot support would be good to be added before it's merged. https://github.com/ZH-Hristov/StarfallEx/pull/1

Yeah, you could already make the script reload from disk if it wasn't open in an editor, but it was nasty when you wanted to replace the chip, you had...

That's nice, but not all that useful IMO, I was thinking of having the chip automatically reload with the new code once a change is detected. That way you could...