Adam Polak
Adam Polak
> You can double-click on the cameras to see a pop-up window with the poses. But why not export the model and read the poses from the file? > >...
@tsattler really really appreciate the response, I have been stuck on this for EVER! (qw, qx, qy, qz) as a rotation matrix (R) becomes 3x3 matrix. R transposed is still...
> Gotcha! Thank yoU! Sorry for being unclear: So I imagine that once I get -R^T x T done, I will then have the center point of the camera (in...
Apologies, it appears I am not communicating my question well. The final reconstruction of images appears in the colmap GUI. The images appear in 6dof (6 degrees of freedom, x,...
> I am not sure I understand your question. Are we talking about rotation matrices? In this case, you get the rotation matrix from the world to local camera coordinate...
> @ferreram I really appreciate your response! Just to be 100% sure on how to calculate the "world frame Transform of camera center" (translation and rotation) This is the output...
> Yes that's what you seem to be looking for. @ferreram thank you so much this has been KILLING me all weekend! Really can't thank you enough! Seriously seriously thank...
@shuishui602 not sure why you have `Sun3d` in the middle of your parameter file names.
@rayhero how have you set up your mLib in your hierarchy? ``` BundleFusion-master/ external/ mLib/ # this is the submodule you replaced data/ src/ [...] FriedLiver/ [...] FriedLiver.sln [...] mLibExternal/...
Have you edited the z files? On Fri, Feb 23, 2018 at 6:34 PM guyrap wrote: > Hi @adammpolak , I've managed to compile > with CUDA 9.1 and VS...