Adam Mikulis
Adam Mikulis
I have been having that issue as well with 4.2 dev builds, the template apk ran just fine on my Quest Pro before that but now it just launches a...
Thanks @eublefar, I was wondering the best way to extract those files (aside from going through an existing build). I've added them to the plugin folder and will try to...
Thank you for the help! I've made some significant updates to my Godot add-on that bring it closer to being a useful example project. At this point I'm just trying...
For some reason I cannot get Godot to use my GPU if the CPU backend is installed, so I'll omit that backend for now and am following #670. As I...
Hi @AsakusaRinne, I am using .NET 8.0 for this project, should I use a lower version? I'm looking to have AOT compile so this runs well on mobile devices, and...
Unity is known for its C# support, but ever since their runtime fee debacle there has been a [lot of development with Godot](https://godotengine.org/article/platform-state-in-csharp-for-godot-4-2/) to support C#/.NET better. Mobile export support...
This is from my [most recent commit](https://github.com/adammikulis/MindGame/commit/4c84fe09077808bc46d7057432f610c1e5ca71e4), you open it by starting Godot and using the Import menu feature to find the folder and the project.godot file. [MindGame-0.3-dev.zip](https://github.com/SciSharp/LLamaSharp/files/15396879/MindGame-0.3-dev.zip) If you...
It's very likely that there has been a change in the AnimationPlayer between 4.2 and 4.3 (all of my development on Mind Game has been with 4.3 dev versions, because...
I'm glad that it uses the GPU even when both backends are installed! The UI needs some work but it shouldn't be too hard to fix that. Thanks for downloading...
I'm a little surprised that my versions were different between the two commands (I would have assumed that when I installed Cuda 12.4 it would have updated build tools from...