Adam D. Moss

Results 43 comments of Adam D. Moss

Similarly to [my issue](https://github.com/openzfs/zfs/pull/16486#issuecomment-2345138323) with the parallel ARC eviction PR, I can pretty quickly end up with the `dbuf_evict` thread spinning forever consuming one core with this PR. ![shot from...

Works for me except if I start in 4K, in which case I get the HUD over a black screen during gameplay.

I found your notes quite educational as a background so I'm repeating the link here for future readers: https://gist.github.com/rrevans/e6a2e14be9dea7f9711b83c2d18303d5

I really rather believe, FWIW, that if there's _"something wrong with our lua interpreter when running on apple silicon"_ then we should _forbid channel program support_ on apple silicon, not...

I can also repro this pretty easily (usually within seconds or minutes) if it helps. Not sure if the game matters, but I can repro with Silent Hill 2, Ratchet...

I can alt-tab in and out of gamescope and the same frozen frame is displayed, so technically I think gamescope hasn't hung (maybe the compositor has though, since I don't...

Well! `VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait` did help, however. Many hours of stability now.

> > Can confirm here, disabling VK_KHR_present_wait seems to get me further in game into Armored Core 6 than usual. But that's not a solution for DX11 titles. > >...