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Ada 2022 bindings to SDL 2

Results 33 sdlada issues
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Need a compiler first.

It looks like Enable_Audio has to be part of SDL.Initialise call otherwise app crashed in various ways at shutdown.

Allow user to call Finalize on controlled objects such that they don't cause a segfault on exit due to being finalized twice.

Binding SDL's `SDL_Haptic*` functions to support rumble feature of gamepads. I have a DS4 controller, so I can test it if you don't have any gamepads.

I have a library project .gpr file that `with "sdlada"`. If sdlada is built as a static library then I get the following error: `cannot import static library project "sdlada"`....

Look into optimising the code. - [ ] Make ```SDL``` pure, should be able to use expression functions and private SDL imports.

In the [SDL_GL_BindTexture)](https://wiki.libsdl.org/SDL_GL_BindTexture) section, this function returns two floating point values, why are they floats instead of ints? In the source these can be 0.0, 1.0 or the texture dimensions....

- [ ] Finish and add my own binding.