Michael Tomer
Michael Tomer
This has definitely improved things, but we're still seeing an edge case. So here's the fix working correctly: https://github.com/openseadragon/openseadragon/assets/110415/7d30c429-cb8f-4e83-9700-617b11680e0e It's doing a great job at loading larger tile levels to...
@pearcetm Thanks for the debugging code; that's quite helpful! The image I'm testing with only has 7 levels, but I can confirm that once I zoom in enough, only level...
We don't set immediateRender, and it looks like it should be `false` by default. Just to be certain, I explicitly set it to false, and I'm still seeing the same...
Yeah, certainly! Here's the result: `{lowestLevel: 0, highestLevel: 7}` And `tiledImage.immediateRender` returns `false`. Here are some other settings (gathered by interrogating the viewer object in the console) in case this...
Ah, that's interesting! Here's what I get when panning around and I'm zoomed in enough that only level 7 tiles are requested: ``` Updating level 7, visibility=1.0158730158730158 Updating level 6,...
@iangilman @pearcetm Okay, I've been looking into this for quite a while, and I have excellent news. The incorrect behavior we were seeing at high zoom levels was the result...