Alvaro del Castillo

Results 53 issues of Alvaro del Castillo

The reference Open Source Voxel Engine is Minetest: https://github.com/minetest/minetest The library used in Minecraft (not sure if call it a engine): https://www.lwjgl.org/ https://www.lwjgl.org/frameworks using it. Some random links to start...

research

Vulcan API is the evolution of OpenGL and it seems to be the strong option already in Android devices. Let's learn it as we did with OpenGL #123 https://www.reddit.com/r/vulkan/comments/77j2sz/when_to_use_vulkan_vs_opengl/ Vulcan...

research

http://jojendersie.de/rendering-huge-amounts-of-voxels/ http://jojendersie.de/rendering-huge-amounts-of-voxels-2/ https://medium.com/@junyingw/future-of-gaming-rasterization-vs-ray-tracing-vs-path-tracing-32b334510f1f

research

Farm .. ¿which one? https://minecraft.gamepedia.com/Farming (food one probably)

Thing

What are the best tools? The best workflow? * Blender and the remesh to voxels based on cubes? * MagicaVoxels * https://goxel.xyz/ * https://www.voxedit.io/ * VoxelShop: https://blackflux.com/node/11 * https://cubik.studio/ **Minecraft...

research

Pyblish provides a mechanism with which to implement a “publishing” pipeline. https://pyblish.com/ ``` _________________________ _______________________________ / \ | / \ | - Where do I save it? | | |...

research

At the core, is similar to the one we created for the heights file in Abadia3D: https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/mcthings_extra/csv_points.py But the LiDAR data must be converted to something we can use and...

Thing