Alvaro del Castillo
Alvaro del Castillo
The reference Open Source Voxel Engine is Minetest: https://github.com/minetest/minetest The library used in Minecraft (not sure if call it a engine): https://www.lwjgl.org/ https://www.lwjgl.org/frameworks using it. Some random links to start...
Vulcan API is the evolution of OpenGL and it seems to be the strong option already in Android devices. Let's learn it as we did with OpenGL #123 https://www.reddit.com/r/vulkan/comments/77j2sz/when_to_use_vulkan_vs_opengl/ Vulcan...
http://jojendersie.de/rendering-huge-amounts-of-voxels/ http://jojendersie.de/rendering-huge-amounts-of-voxels-2/ https://medium.com/@junyingw/future-of-gaming-rasterization-vs-ray-tracing-vs-path-tracing-32b334510f1f
Farm .. ¿which one? https://minecraft.gamepedia.com/Farming (food one probably)
What are the best tools? The best workflow? * Blender and the remesh to voxels based on cubes? * MagicaVoxels * https://goxel.xyz/ * https://www.voxedit.io/ * VoxelShop: https://blackflux.com/node/11 * https://cubik.studio/ **Minecraft...
Pyblish provides a mechanism with which to implement a “publishing” pipeline. https://pyblish.com/ ``` _________________________ _______________________________ / \ | / \ | - Where do I save it? | | |...
At the core, is similar to the one we created for the heights file in Abadia3D: https://github.com/juntosdesdecasa/mcthings_extra/blob/develop/mcthings_extra/csv_points.py But the LiDAR data must be converted to something we can use and...