Alvaro del Castillo
Alvaro del Castillo
* Motivation: to build something like https://github.com/Voxelers/mcthings/issues/122 (Voxels collisions) https://www.ibm.com/developerworks/opensource/library/os-physicsengines/ (intro 2011) https://en.wikipedia.org/wiki/Physics_engine A list of projects: https://github.com/wbierbower/awesome-physics Do we really need a physics engine? Probably, collision detection is a...
With shaders you can change how all is rendered in Minecraft. For example, is the way to go for implementing new effects like a more realistic water. Let's understand the...
The model can be created in MV but we need an engine in which to program the physics which describe the voxels behaviour in collision. My personal goal is to...
Implementing a Sphere and a Hollow Sphere is pretty easy with blocks. So let's do it and after that, remove McDrawing dependency.
Now we can have: * Unit testing for memory pipeline * Dummy testing render for unit testing also the rendering process * Integration testing with the mc render (as it...
Blender has native Python support. And you can create Scenes inside Blender. So it seems McThings could be a great option to be included also inside Blender. Is it possible?...
An approach is to start from the https://gist.github.com/rossant/6046463 one (the MC plane world is similar to the plane defined in this renderer). But probably, it is a bit too low...
OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?) For voxels, ray tracing is the way to go to render with solid internals reflected?...