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I tested it, and kdialog does accept keyboard input. However, as both zenity and kdialog (among other utilities) are installed out of the box on the system, it's reasonable to...
As a further data point, programs calling zenity invoked as non-Steam games in Desktop Mode prevent mouse input entirely; only the touchpad works. Minimum reproducible example: ``` #!/usr/bin/env bash echo...
> If I'm understanding this correctly, you're not talking about an external mouse, right? Sorry if this was unclear; I was talking about the on-screen virtual keyboard. When I mentioned...
> It seems to be related to the GTK input method set by default (GTK_IM_MODULE=Steam). If you remove that environment variable before starting your program it should work as expected...
Attached is a MRE using PyGObject (rename to .py as it is not supported as a GitHub extension) that can be used to test the cases below. [test.txt](https://github.com/ValveSoftware/SteamOS/files/13945285/test.txt) Invoke with...
OK, I understand better now. I erroneously assumed (should have checked) that the default for `GTK_IM_MODULE` was `Steam` on both Game Mode and Desktop Mode, rather than `ibus` in the...
Thanks for the reply. I want to clarify a few things here in order to align future expectations. > The Steam GTK input method is definitely broken and it is...
Thanks, that explains a lot of things for me. One point of clarification and one reply: > Ideally the virtual keyboard should appear on top but I haven't had the...
> The problem of the user having to toggle between two layouts also exists doesn't go away if the app is run directly from desktop mode, or is it ?...
Yes, the launcher requests Steam to launch games by invoking them with certain command line parameters.